#CRASH BANDICOOT 2 YELLOW GEM FREE#
JMy hours at my job got adjusted to 6 days a week, killing most of my free time those days (7-9 hours daily). I was doing Super Mario World 2:Yoshi's Island projects at the same time, and I was having way more fun with those, and would try to do Crash less and less until no real progress was happening, so I labeled Crash to postponement until I was done with Yoshi's Island. I had 2 segments completed before (for the third time) stopping production of the run. This was also around the time I first got my Panasonic DVD Recorder. The run was officially out of production until I could do something.Īpril 2006, I can finally do something now that I had acquired an eBay account and PayPal account. My local GameStop had no other copies of Crash 2, and eBay wasn't an option for me. The straw that broke the camel's back was that by then my copy of Crash 2 was scratched or something, after dying on level 3, it would never load again, no matter how many times I cleaned it. By then, I acknowledged how pathetic looking my death in segment 1 was and wanted to redo it death-free. So I stalled on that one segment for 3 weeks before finally realizing "Hey, it's a segmented run! I can make more segments and make life easier!" Cutting that 1 segment into 3, I progressed eventually into World 3. Problem was that segment was proving too hard to do good with all the death-abuse.
![crash bandicoot 2 yellow gem crash bandicoot 2 yellow gem](https://i.ytimg.com/vi/5g82o1WSsM4/maxresdefault.jpg)
My first segment had a death at the very end which I shrugged off and continued into World 2. The same problems were present: long segments, deaths (unintentional ones), and suckness. I forgot what I was trying to speedrun at the time, but this new rule throw a new reason to go back and try Crash 2 for another go. This lead to Radix allowing death-abuse, but it be in a separate category as legitimate means of beating a game fast. October 2005, thankfully someone (I forgot who) started a topic in Site Suggestions about the pointlessness of death-penalties and how a certain Bomberman run by Marshmallow saved more time dying than not dying, even after applying the minute penalty. The Crash 3 one was laughable, with "dozens and dozens of deaths," but I'll go into detail about that on the Crash 3 105% comments (Whoops, it seems I may've spoiled the surprise). It lead to an embarrassment on the forums whenever Radix announced it, in fact, he laid it all on me at once saying both my Crash 2 and Crash 3 segmented runs were rejected. a segmented run with deaths is bad, but that was (as Radix dubbed some of the rejected junk I've submitted) abysmal. But even with that, the run had over 10 deaths. pointlessly, thankfully that's not the case now), so I would have to enter many levels multiple times to obtain everything. Though the time is horrible, it's not as bad as it seems, the run was produced before death-abuse was allowed (technically, it was, but had a minute-penalty. Comparing that time to the 25+ minute improvement now, and I'd like to know what I was smoking last year. So I had completed the run by mid-July - Crash Bandicoot 2 - 100% in 2:08:XX with 8 segments. I had only 7 planned, midway through production, I acknowledged how difficult World 4 was, and added an extra segment totaling 8. My original plan was to wow the audience with pointlessly long segments. That lead to me choosing Crash Bandicoot 2, it was one of the first games I had for my PlayStation.īack on topic to the version history I began in late June 2005 on the first attempt at producing a 'run for Crash 2.
![crash bandicoot 2 yellow gem crash bandicoot 2 yellow gem](https://vignette.wikia.nocookie.net/crashban/images/a/a2/Crash_Bandicoot_2_Cortex_Strikes_Back_Yellow_Gem_Path.png)
This was at the birth of my speedrunning career, with only 1 speedrun accomplished, I felt that I could tackle any game I played in my childhood.
![crash bandicoot 2 yellow gem crash bandicoot 2 yellow gem](https://i.ytimg.com/vi/p3wP5nnr6oU/maxresdefault.jpg)
The origin of this run dates back to June 2005, shortly after I completed the atrocious Yoshi's Island: Super Mario Advance 3 SS in 2:19:XX. This run went through quite some time before being the finalized product you're downloading. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.
![crash bandicoot 2 yellow gem crash bandicoot 2 yellow gem](https://i.ytimg.com/vi/1Valy8jxcfk/maxresdefault.jpg)
Speed run of Crash Bandicoot 2 with 100% and death abuse in 22 segments, completed on 3 July 2006.